I spent some time pushing a small environment scene as part of my Artstyle Exploration Diaries.
The goal wasn't to create a finished environment, but to bring together and align the shaders I've been developing throughout my art style exploration. It was a great way to see how individual shader experiments work together in a cohesive scene, while also identifying what still needs refinement.
There's still a long way to go, but every iteration brings me a little closer to the visual language I'm aiming for.
Pushed it using Adobe Substance 3D and Unreal Engine 5