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Anime Water Shader - UE5

Another experiment from my Artstyle Exploration Diaries, focused on developing a stylized anime water shader in Unreal Engine 5.

The goal was to create a more illustrative water look with stylized reflections, foam, depth variation, and hand-painted surface breakup, while keeping the shader flexible enough for different environments.

Still experimenting and refining the look, but I'm happy with where the water shader is heading.